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Cabin in the woods film review repost from blogspot

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Not really sure what genre this film is after watching it.  You could say it is a horror film if you had to but it does more than simple horror.  Cabin in the woods is built on twists and turns of anything standard.  Without spoiling anything the main cast of five is involved in a fight for survival in a cabin being controlled by other people.  I can’t really say who the other people are and why without giving away the twist of it.  I can say that it is unpredictable in the outcomes of the run.  I left the theater satisfied with the film and loved every part of the final act.

The camera does go hand held at times but it doesn’t really take away from it.  The film doesn’t rely on it since it goes by standard master shot to close-ups.  The jump in narrative to the main cast and the other people does feel jarring at times but it makes sense once they actually reveal what is going on.

The main cast does a good job of making the characters fit into the roles.  While they do come out as one dimensional at times they do turn it around once everything is said and done.  The dialogue is very witty and smart and you can really tell its Joss whedon as the funny yet ironic tone the film plays out.  The tone is very loose in this film.  Sitting there watching it I didn’t know how I should have felt thru the entire film.  There are so many emotions that the film takes you.  Again without spoiling anything I can’t say more than that.

The film takes several mechanics of other films and the combination of them makes a really unique and fun experience.   From survival horror to jumps in tone and total genre changes Cabin in the Woods is anything but ordinary.  I do recommend seeing this one and I cannot stress how much I can’t reveal without actually spoiling the whole thing.

Written by Theonlypersonhere

April 17, 2012 at 7:27 pm

Chronicle Movie review

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Three teens receive super powers and deal with social issues and problems in their daily lives.  This film is from mostly the perspective of Andrew a bullied high student with an abusive father and a dying mother.  We then have Matt, Andrew’s cousin as Andrew’s only friend who tries to help Andrew deal with the problems but with no avail.  And last but not least Steve the school’s upcoming president and star quarter back.

All three discover a strange rock and gain telekinetic powers from it.  The film relies on the documentary look as Andrew buys a camera and starts filming everything.  While this does seem like a cheap tactic it does act as something more by the end.  Also this adds to the alienation of Andrew by everyone as we see what Andrew sees literally.  Many of the dialogue only happen between Andrew, Matt, Steve and Andrew’s parents.

The term superhero is never said.  Rather this is not a superhero film it’s a film about teenagers learning to become adults.  Learning how to deal or not with life’s many problems.  Andrew’s camera becomes a clutch for him as it’s the only way he can really “talk” with anyone.  And this point is even clearer later in the middle when the camera shifts to Matt holding it.  This I will explain later in another post after people have watched the film.

All in all this film is more than science fiction is about discovery, life and death.  The main characters struggle with the problems of social norms and our ever changing views.  Go see this film as this is one of the most important films of the year.

Written by Theonlypersonhere

February 9, 2012 at 1:13 am

New site new next http://rambleofme.blogspot.com/

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http://rambleofme.blogspot.com/  Sorry for those for have ever took the time to read this blog of mine.  I am switching over to Blog spot I need a change.  Its not that I don’t like wordpress but it isn’t for me.  I will be slowly moving over so in time I will shut this one down.  Thanks

Written by Theonlypersonhere

January 31, 2012 at 4:25 pm

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No more Heroes PS3

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Originally for the Wii No more Heroes is an 3rd person action game about an Assassin named Travis and his adventure to  becoming number one and trying to get laid.  A satire of a game: that makes fun of movie and other game references.  You wield a beam katana and have to do various jobs to make money and kill people.

The game comes to the PS3 as No more Heroes: Heroes Paradise a copy and paste of the original game plus a few new boss fights from the sequel and some additional content.  The game supports the Playstation move.

First let me say that this is just an exploit to get people to buy into the whole motion control of the Playstation move.  Second the game is as glitchy as ever.  Not saying that the Wii version was any better but the game environment problems were not solved like say the bike would get stuck or game crashes.  And for some reason the music cuts out every few moments when I ride the bike around town.  Also you can get more beam katanas thought DLC which crash the game when doing this one mini game of mine sweeper.

The game features a mode where the female villains wear sexier clothes.  Which is nice but I feel as a cheap trick that the developers put in to try to make an extra buck.  You can also fight most of the bosses from the No more Heroes 2.  They also added more side missions.  The HD graphics look nice but it does take away from the style the wii had.  You can also use the regular PS3 controller for the game which does make some tasks a little easier since the motion controls aren’t as good as we expected.  This was a nice added improvement from the original.

The story and game play did not change at all: so pretty much everything from the original was ported over.  I mean I still enjoyed the game as much as the original but I don’t feel that this was necessary.  I didn’t think it was necessary to make people re-buy another copy of the same game with some updated graphics and a few new features.  It’s nice if they managed to fix some problems that the original had and it would be worth it since they are showing the gamers that they do care and listen to our problems.  Wait for the upcoming price drop or used guys buying new are not worth the money especially since you have to get the playstation move to get the full experience.  There are also not many titles that are worth getting yet for the move.

Beat main story and saw the real ending on Sweet bought all the katanas.  

Written by Theonlypersonhere

January 21, 2012 at 1:11 am

final fantasy 13

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Yeah this one I have been putting off for a while.  Final Fantasy 13 is my first and only final fantasy experience.  I never was able to afford the earlier much better ones back when PS1 was around.  Did not get to play 10 for the same reason and since I did have money now I picked up number 13 on releases.  So this is a pretty unbiased review of 13 since I have no notion of any of the previous Final Fantasy games or what to expect.

Game play is a little different where it’s not turn based but still is, because the positions of the characters do matter but also since the commands aren’t in real time.  I found it kind of confusing at times since it felt like you had more control then you have.  Also you can only control one character at a time and it’s mostly just pressing one button over and over.  There is also no armor set ups just weapons and accessories.  It does make things a little easier for players who aren’t into the genre.  Boss battles were only hard because you were under leveled.

You can also switch character roles with the Paradigm shift system.  So everyone can be any class you want them to be and you can switch their roles with a click of a button.  You can make different Paradigm combat set ups like medic, tank, caster, etc.  Then you can switch to another one to suit different needs in combat.

The graphics and cut scenes look amazing.  Where the game play and functions might be lacking the visuals made the game almost worth it.  If you have a HD TV then you can really see the high end cut scenes and game environment.  The characters are really detailed and the effects look nice.

The story is the best part of the game for me.  The story plays on the notion of fate and changing it.  The characters all have their desires and reasons for actually following the plot and a few minor things that really stood out.  The characters have to change for better or worse.   It also throws into question whether they are doing the right move.  They are chosen to destroy their colony by some magical god and have to do it or they turn into mindless zombies.   While this may seem a little dramatic and over the top the characters themselves face real human problems: for example Lighting the main focus of the game feels if she failed her sister Sara.  Sara has been chosen also but her task was something else and was turned into a crystal which is the reward (eternal life metaphor) and Sara never told Lighting about her being chosen.  Since Lighting is a solider for the colony and is required to stop her.  Lighting is conflicted by the roles and personas but proves that she is a sister first and decides to try to save Sara.  And not just Lighting but all the characters have deep emotional traumas that they have to overcome.

The presents the question of fate: the characters are chosen and given powers to fulfill a certain task.  The task is to destroy their colony cocoon.  Whether they chose to accept it they have to or they are turned into zombies.  Through series of events they are deemed enemies of cocoon and the people and military try to stop them.  The characters decide to fight their destiny and set out to kill “god” so they can be free.

The game presents deep metaphysical theories of freedom and fate whether they can be free or if they are just following fate.  The characters are all plagued by some damage from the past in Lightings case is her failure as a sister.  They need to fight fate in order to save cocoon and everyone.

The game play is a little underwhelming considering the plot and subject matter.  I mean pushing one button for one character is all you really do.  Not that this is a bad thing but I would have liked some change and a faster pace.  It took me about 80 hours to beat the main story.  And there were a lot of cut scenes.  Also there are no towns or other places to explore.  The main story and a few side missions are it.  No town quests or other story missions that you can do to further explore the lore.  Some may say that this is a more focused game about only the main story.  Others not so much.

Written by Theonlypersonhere

January 13, 2012 at 10:08 pm

Batman Arkham City

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The sequel to the hit Batman: Arkham Asylum Arkham city takes our crime fighter to a GTA style sandbox.  The game is pretty much the same but with a few changes.  The combat which is near perfect since the first game adds more moves and different ways of fighting.  There is even more gadgets to play around with.  Since it’s now an open city Batman can now glide further and swing around.

The story develops further the Batman legend and Doctor Hugo Strange is the main bad guy this time.  Batman has to solve how Hugo Strange got the whole city on his side in taking over a small part of Gotham.  While the story does reach ridiculous heights it doesn’t distract from the fun: swinging around as Batman taking down criminals and solving crimes have never been so entertaining.

The cut scenes are rendered beautifully.  The character interactions and dialogue is very pleasing.  They didn’t waste any money on the good looking graphics and the fine details that is put to each character.

The game length is short.   I finished the main story in about 10 hours and there was a lot of back tracking to the same locations so you could probably cut that game time in half.  The side missions and extras give you more stuff to do but feels like a chore once the main threat is gone.  The villains are also overwhelming.  They don’t really get enough screen time or made to be that important.  Some are kicked to side mission stories and don’t even show up in the main story.  I feel as there isn’t much focus to the game as in Arkham Asylum.

Catwoman as a playable character is a good addition and chances up the game play.  This is only included to those who buy new on the console.  Which I didn’t think was fair since she does play a major role in the main story.  Forcing players to buy new doesn’t appeal to most gamers who can’t afford the high price.  I understand charging for the other characters like Nightwing and Robin but it seems weird that players would have to pay for them since they should have been included anyway since they are the main cast in the Bat family: while Catwoman is included even playable in the city but is much more like a side love interest.   Nightwing and Robin are also only playable in the challenge maps which don’t make sense since Catwoman who doesn’t have much is.  They could easily get around the city and have the same or better gadgets.

All in all I do recommend this game.  Even with some questionable actions that Rocksteady has decided it still doesn’t detract from this great game.  Buy it new for console for catwoman or get the PC version.

Finished main story PS3 

Written by Theonlypersonhere

January 2, 2012 at 8:17 pm

Dark Souls review

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Hey it’s that time again.  I have a lot on my plate this time a year thanks to a good 4th quarter picking up old games in the bundles, Uncharted 1&2 and the ICO and Shadow of the Colossus.  Also internships suck.  I know that they can be rewarding and lead to a job but they just suck.  You are treated as the lowest of life and are expected to be the best of what they want you to do.  How is that thought process even being to work?  I had better experiences working for retail then the internship I am doing.  Even if it was paid I don’t think it would alleviate the pain.  Anyway let’s move on to an even bigger pain Dark Souls.

Don’t get me wrong I do like the game.  They also made it slightly easier then Demon’s souls.  But the game is just so very hard.   There is no sense of direction to the path in the game.  You can skip bosses and levels entirely if you choose to.  And by accident since a lot of the areas have very little light.  You can barely tell what is what in the game.  But that’s the point since it tries to play on the scare tactics and surprise attacks.  I like that you are given freedom to go thru certain events in any order really.  But left with no direction I felt lost which the designers could be going for but for me there should be some direction.

The graphics are of course amazing.  The armor and weapons look great once you put them on the effects of fire and others look amazing and deadly since they can and will kill you.  Loading times aren’t as bad.  The cut scenes are pretty and nice to look at.

Game play is the same as Demons souls.  No real difference as the controls is pretty much the same and the play style is the same.  I guess if it works the first time don’t change it right?  I will say that bringing the fire element does change the way characters are built and adds to the character development.

The bosses like in the previous game are just as hard, but are easy once you get the hang of their attack patterns.  The bonfires are a nice little inclusion which is check points so you don’t have to start from the beginning.  But the levels are longer as a result.  This is good and bad but gives the player a better time than say starting from the beginning again and again.

The NPCs are helpful and cryptic at times.  Human from and undead from aren’t as important since they only have the difference of summoning other characters.  You can also summon other NPCs during boss fights to help.

Overall it is a very long game, a long and difficult task of endless undead and demons.  But if you can come on top it is worth it: The feeling of accomplishment which very few games can give you.   I give it a buy it now but if you are the type that quits easily then I advise the latter since the game will disappoint many many times.

Written by Theonlypersonhere

December 16, 2011 at 2:42 pm

Posted in Game reviews

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