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Archive for February 2011

Mass Effect

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Mass effect

For comparison sake this game is like fallout in space.  Which in this case a good thing?  A rich but generic story: you a human space solider who after surviving the horrors of war are tasked to save the universe from an impending doom.  You recruit cool and sexy aliens to help you and have to use your wits and your gun to solve various tasks and problems.  Also like a certain show called “firefly” you find out about the Reapers who are a cosmic threat to all life and have to stop them.  In Mass Effect the Reapers are a race of giant ghost ships with cool and scary powers.

Story: like I said a generic you are chosen to save the universe blah, blah.  But you are in total control of your decisions (most of the times)to do whatever you want to save the universe.  Your decisions affect game play and how the story will progress.  While some elements feel drawn out and predictable the player is given a lot of control and power in the narrative.

Game play:  Third person shooter with RPG elements is the basic core of game play.  You fight in a team of three and use your cool futuristic powers to take down the bad guys.  You can use your standard guns or if you picked to be a different class you can use biotic powers.

Driving levels: some levels make you drive a space buggy around the only problem is that the controls make it seem like you are being pulled by a blind horse.  And some of the physics of the land seem to be upside down.  I remember this one time I hit a pillar or something and the buggy flipped over.  It seems that the weight of the buggy could not overcome the small pillar and weight apparently didn’t matter since it looked like the buggy had the same weight as paper.

Explorer: the game does offer a lot of places to check out.  Letting you go out and walk around really makes the universe feel like a huge place.  But then you run into the end of the level and the feeling is gone.

Items: the items get annoying if you don’t keep up with your inventory.  You get too many items in my opinion.  Buying some items is useless since you probably will find it anyway, many copies too.  So money is pretty useless in this sense, but you can buy some upgrades but they just make things much easier then really help.  I played my first run without buying anything and after playing it with some upgrades it feels as though the items could have been taken out, and the items were just there to make people not whine about how hard the game was.

Problems? The game runs pretty good on the PC.  A few graphic problems here or there but nothing that a good restart didn’t fix.

The Verdict: Story and game play was very fun. I really enjoyed the powers and guns.  Minus the driving parts I think this game is pretty good.  –Buy it.



Written by Theonlypersonhere

February 26, 2011 at 2:07 pm

Posted in Game reviews

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Shank is an action 2D platform game of revenge.  You play the character of Shank who is out for blood.  Your boss killed your girlfriend and now you want him and his gang dead.  Mostly a fighting game you also have to traverse detailed platforms.  Fight endless enemies and battle tough bosses.  Shank delivers on the gore and violence.  The cut scenes are handled with great detail and the sound track and design were beautifully done.

The story is pretty generic and predictable but it gives purpose to the characters.  The cut scenes and game play are done in a comic book way: invokes an indie graphic novel.

Controls are pretty solid but at times the mashing of buttons is unresponsive.  But overall the controls are fine.  The different weapons come in to enhance the torture of enemies.  But your primary will always be the Shank of course.

The visual 2D side scrolling is very nice to look at.  From every blood splat to explosion the designer took the time to carefully make them noticeable.

The game is a little short.  I find myself wanting more even after the challenging last boss.  But there is a co-op mode which I haven’t got a chance to play because of the lack of a second controller.  This review is only going over the single player campaign.  But from other reviews the co-op mode isn’t very long either.

Repetitive boss fights is a big negative that I can’t look past.  Most of the time the game makes you do some kind of counter or a way to stun the boss in order for you to do real damage.  Not all of the bosses are like this but you can tell that the designer had a similar formula for the bosses.

In the end it was entertaining but a few inconsistent moments led to a bitter taste.  I loved the visual and sounds but the boss fights could have been improved.  I really like the effort of this indie game but I wished that they took longer to adjust the fights.

Verdict: wait for a sale or skip it.

Beat the single player mode and unlocked all the weapons finished in 3 hours.

Written by Theonlypersonhere

February 16, 2011 at 8:55 pm

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PSP2 Update 2/15/11

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Now since the PSP2 is still pretty fresh I won’t really review the specs since the price isn’t even out yet.  But to compare it to the 3DS is hard to say.  What we do know is that the cost will not be 599 from

While a joke it does spark fears that this portable console will cost at least an arm.  Predications of the cost could be anywhere from $249 (3DS) up to $400.  At $249-$349 it will give the 3DS a run for its money.  Anything higher might spell doom to Sony like in the past.  Yes the hardware is pretty nice and the games might be cool but costing more than any home gaming console is not worth it.

Release date is still being kept mystery early reports say that it might come out during Christmas 2011.  Sony following the Ipad approach: 3G and Wi-Fi models will be available.  The PSP2 is stated to be able to have 3G nothing is known about the network or if there will be a separate payment plan for the service.

Games on release is not known at all but Uncharted seems to be on the list from the previews and press conference.



Seems that Sony has decided to cut some features on the PSP2.  Not known which ones but the trade off is that they will make the PSP2 more affordable.  From the article it seems that the cost is close to $250  to $300.  This gives Sony a better position to the 3DS.  Now we just need news of some games.


Written by Theonlypersonhere

February 6, 2011 at 12:58 am

Posted in Game News

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