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Archive for September 2011

Blood Rayne Betrayal

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For fear of a buying a mediocre game I tried the Demo.  While this review might not be about the full game I can complain about the first two levels.  BloodRayne Betrayal takes the franchise in a new direction by taking a few notes from Castlevania: a 2D platform action beat-em up.

The graphics really make this game.  The levels and characters are well designed and look great.  The blood and gore are in your face and the comic book look of the action and levels really appeal to me.

Now the controls are slow.  The response from you hitting the button and the action of the character are late.  I don’t know if it was just the demo but from other reviews about the whole game this seems to be in the rest of the game as well.  This is a major turn off for me.  I like responsive controls.  Some of you may not care about it so much but in this day and age I would think the designers would make sure the game runs smoothly.

You have a melee attack and a gun.  The swords combo and the gun kills enemies in one shot.  But it has limited ammo and you need to pick up on the way.  This kind of seems unbalanced since it takes about a couple of melee hits to down an enemy while a single shot can take down the same enemy.  While the melee attack gives you more points, shooting them seems like the most effective.

This game is hard.  Like many old school NES games you will die many times.  If you like a challenge this is it.  The verdict: wait for a sale.  This game can potentially be very good if they fix the lag issue.  But for now I rather not pay for it.

Written by Theonlypersonhere

September 30, 2011 at 6:53 pm

PSP vita !!

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Ok so now we have a name instead of the PSP2.  Vita doesn’t really match this portable.  But whatever it’s just a name.  The price like I wrote before will be 249-299 respectively for the wifi and 3G version.   http://en.wikipedia.org/wiki/PlayStation_Vita  no other information about how much the 3G version costs per month yet.  Also a big plus is that the console will be region free.  Something the 3DS does not have.  Strange since it was the other way around.

Now will Vita bring the life back to Sony as it was intended to do?  First release games much like what happened to the 3DS will affect the growth of the system.

http://www.pocket-lint.com/news/40502/playstation-vita-launch-games-lineup should this information stay on date the new uncharted game will make this system a big contender.  The others aren’t as nearly as popular.  But with a big name upon release date the system should get more sales.  The 3DS didn’t achieve this by getting the big hits late, which had some factors to the price cut.

The 3G option: I don’t know what to say about this one.  One hand this could help since Sony made this a semi-tablet.  Which will appeal to other customers for an affordable wanna be tablet?  On the other hand this could be a disaster depending on the cost of the plan people might not want to hand over extra money for a portable system.  Apple gets away with it since their Ipad can do other things and has a bigger screen.  While Sony is trying to climb the apple tree of success it might have missed the point with putting all those features on a primarily based game system.

The vita is a portable gaming system first.  That should have been the mind set when going into it.  By adding tons of features that may not have an effect on the games could effectively ruin the system.   Trying to reach other customers will alienate the ones you have.

My predictions is if the release date games are a hit like Uncharted then the Vita will indeed have a better shelf life then the 3DS.  But if some problems arise and should some setbacks cause the Vita to be lack luster then Sony is going to have to slash some prices.  If Sony doesn’t learn from Nintendo’s mistakes then it will follow and history might repeat itself.

On a side note Microsoft is doing the smart move by staying out and letting them fight it out.  But who knows what they can bring to the table turn holiday shopping time.  Hindsight is 20/20.  

Written by Theonlypersonhere

September 22, 2011 at 8:31 pm

Posted in Game News

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the decline of the Home gamer

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Portable gaming.

This word once a joke in the early years has now became a great stigma of success or failure.  Companies like apple, Nintendo and Sony are banking on the portable gaming in their devices.  It first started with simple apps that lead to a lot of money.  But portable gaming was always around in the DS and PSP and many others before it.  Why does it seem to have a boom now?  It may have due to the rise of more mainstream devices like the apple products.  Not to say that apple is to blame but it did make it easier for everyday non gamers to get them to buy it.

Not to say that this is a bad thing.  More great games have arrived and are more available to people who otherwise wouldn’t.  But what happens to the long games.  You know games where you can sit down and play and that actually need save files.  Where are the games that can express and convey ideas and themes?  This is an issue that I would like to address.

Like any book or movie which has been acknowledged as a work of art games has been slowly climbing a ladder towards such titles.  But in the beginning there are many examples that would have instantly reached the top.  But now the great games only appear once in a while.  Portal is a good example: simple game where the player completes tests for a Killer AI.  One the upper crust of this game is escape.  If we go deeper one can read this game as the exploitative companies taking advantage of the weak.  The second game deals with the notion of evil and greed.  Wheatley another new AI you encounter slowly becomes more powerful with your help and is overwhelmed by the power and becomes the new threat.

So what can we do?  The answer isn’t as simple as boycotting a certain game.  Big companies have to know their customers concerns.  I guess by supporting the really great games on release can show them what we want.  But ultimately the decision to produce and distribute falls on the hands of the CEOs and such.  Examples like Xenoblade which did very well in Japan and Europe is not coming to America because they don’t see much profit to be made, even though there are sites of people who sign petitions that they want it brought over.

Written by Theonlypersonhere

September 17, 2011 at 12:10 pm

Catherine and other stuff

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Wow it’s been a while again.  Since my last article recent events really put me down and I didn’t really feel like writing or doing anything for a while.  There were also pretty lame game releases lately with the exception of Catherine.  The drastic price cut of the 3DS was a big surprise.  I wouldn’t say that the handheld was failing but the late releasing of good games definitely hurt the console.  The PSP vita doesn’t seem to be showing its face at all.  But the pricing of it of 249, and 299 was also surprising: http://psp.ign.com/articles/117/1173228p1.html.  At that price Sony has a better chance to compete with the 3DS during the holiday rush.  But then again the price cut does push the 3DS into more affordable homes now.  170 for it seem more reasonable.  249-299 Vita feels like they should just pick up a PS3 if they haven’t already.  Speaking of that the PS3 is now 249 http://arstechnica.com/gaming/news/2011/08/sony-announces-ps3-price-cut-in-all-territories-on-both-ps3-models.ars.

Microsoft’s xbox360 hasn’t really done anything.  It would seem that they are just letting Sony and Nintendo do battle and wait for the exhausted winner.  OK enough about the consoles let’s talk about Catherine: 

 

 

Now Catherine is a very unique game about love and life.  It is a linear narrative about Vincent a young man dealing with the problems of relationships.  Now the player takes control during conversations and the puzzle platform modes.  You make choices which affect the outcome of the game and see the impending doom of Vincent as he tries to figure out cheating.

The animated visual cut scenes are nice to look at and the graphics during game play are visually stunning.  The story gets a little crazy at times but as it was said and done I still wanted more.  This game really is a metaphor for life.

The game play is just Vincent climbing up boxes which he can push and pull.  The objective is to climb to the top as fast as you can without knocking down the boxes below you.  It’s very simple at first but the game will challenge you with hard and harder level designs.

Overall I really enjoyed it.  The story with this unique game play makes for one crazy and enjoyable experience.  If you like puzzle platformers then look no further there are more challenge modes even after the game is done, also a good narrative to top it off.

 

 

 

 

 

Written by Theonlypersonhere

September 12, 2011 at 7:30 pm

Posted in Game News, Game reviews

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